"Test Ninja" Changelog Known Issues / Planned Improvements ------ Triggers -- Kawarimi breaks when multiple players use it simultaneously v0.0.b ------ Abilities (new) -- Kawarimi Prep for all (exception: Your Mom, Assassin) -- Chakra Reserve for Medic-nin -- Combat Training for Melee Specialist -- Stealth for Assassin (base ability) -- Stealth for Assassin (three upgrade levels) -- Night Walker for Assassin (base ability) -- Night Walker for Assassin (four upgrade levels) -- Water Bullets for Assassin (base ability) -- Water Bullets for Assassin (six upgrade levels) -- Hide in Shadows for Assassin (with Night Walker) -- Run Through Mist for Assassin (base ability) -- Run Through Mist for Assassin (six upgrade levels) ------ Abilities (changes) -- Ability Learning Tooltips declare spell type -- Capture Critter no longer universal ------ Gameplay -- n/a ------ Triggers -- Heroes paused/hidden, unpaused/unhidden when selected -- Hero selection area masked on selection -- Kawarimi supports five ninjas -- Capture Critter no longer works on non-critters -- Upgrades for Assassin on Levels 1, 3, 5, and 6 of Night Walker -- Run Through Mist damage dealing and displaying ------ Units -- Updated tooltips for Assassin, Medic-nin, and Melee Specialist ------ Upgrades -- Ultravision for Assassin (with Night Walker) -- Mana Regen for Assassin (with Night Walker) v0.0.a ------ Abilities (new) -- Kawarimi Prep for Melee Specialist -- Kage Bunshin for Melee Specialist -- Capture Critter (all) -- Treat Wounds for Medic-nin -- Disruption for Medic-nin ------ Gameplay -- n/a ------ Triggers -- Hero selection -- Rest for Mana restoration -- Kage Bunshins die instantly ------ Units -- Six ninja hero units created -- Trolls with 100+damage attacks created to trigger-test Kawarimi