Verga Dissonance Changelog Known Issues / Planned Improvements ------ Interactions -- Day/Night check in Murder scene in the Outer City Town Square ------ Experience -- Fade out corpses in Murder scene in the Outer City Town Square v0.1.7 (16/100) ------ Clean-ups -- Minor doodad clutter fixing ------ Doodads -- Major enhancements to Sunken Quarter -- Major enhancements to Sewers -- Cathedral re-done -- Groilo's... hallway... now a room -- Pipes and other doodads scattered throughout the map -- Book-keeper's area touched up ------ Terrain -- Enhanced and expanded Sewers - hidden room -- Fixed mistake in Sewers entrance terrain ------ Units -- Groilo no longer mounted v0.1.6 (16/100) ------ Clean-ups -- Alex's name now properly colored -- Minor doodad clutter fixing ------ Mechanics -- Added entering/exiting Sewers ------ Quests -- Added Message Boy quest [Underworld Quest 2] -- Added Gathering Info quest [Underworld Quest 3] -- Added Defeating the Dabbler quest [Underworld Quest 4] -- Added Gathering Lumber quest [Underworld Quest 5] -- (Quests added this version are set up in a non-linear manner. -- Anyone can repair the shipyard, and, in fact, it is -- required for a non-path specific quest later on.) ------ Terrain -- Added Sewers area -- Expanded area around broken shipyard ------ Units -- Added Doan in Inner City v0.1.5 (12/100) ------ Beta testing -- Alar. Many thanks be to him for testing since v0.1.0 -- Surreal. Many thanks be to him for playing every version thoroughly ------ Bug Fixes -- Fixed bug in Mall that treats you as an NPC -- Fixed bug when teleporting in to the Underworld -- Merchants in mall can now buy and sell ------ Clean-ups -- Removed test items from starting location ------ Doodads -- A ton more of them ------ Terrain -- Major makeover on the Inn -- Major makeover on the Mall -- Touched up the Book Keeper's abode ------ Units -- Added neutral hostile panicked citizens in the Mall v0.1.4 (12/100) ------ Abilities -- Fixed sign post throw -- Created chicken throw ------ Doodads -- Added rock chunks to rock field -- Added secret item drops to some rock chunks ;) -- Created some doodad-resembling destructible(s) for house generation -- Created some building destructible(s) ------ Items -- Added 4 signs -- Added 3 map item tables ------ Mechanics -- Added chicken throwing -- Added entering/exiting general store -- Created Equipment multi-board -- Added equipment type distinguishing (identification character in name) -- Equipment checking triggers complete: 7/7 [done] -- Can no longer wield giant weapons while holding shields -- Monster respawn in Flooded Area ------ NPCs -- Villagers attack if you speak with them in trueform -- Complex interaction with Villagers depending on alignment, actions, etc. -- First interaction with Alex delays 1/10th as long -- Villager interaction complete: 3/8 ------ Quests -- Added Acquire Meds quest -- Added Aiding the Orphan quest ------ Regions -- Color-coding is now universal -- Added a pile of regions :D ------ Terrain -- Laid down basic structure for Inner City -- Created general store (with temp. shops) -- Road out of Verga -- Flooded Area completed ------ Triggers -- Added Protection carryover across first transformation for Shin and Aka -- Fixed timing of creation of exclamation mark over Aka Lieutenant -- Added opening and closing of inner Inner City gate -- Generates a villager's house in same map location upon entering -- Variables (w arrays) keep track of which villagers are alive etc. ------ Units -- Fixed owner of the Chapel -- Murloc huts drop runes of Greater Healing and Greater Mana -- Added Kobolds to the rock field -- Villagers in random houses -- Added transactions to shops in the Mall (you can now sell to them) -- Summons that turn on you in trueform no longer give you gold -- Added 2 Random Groups -- Added random enemies to Flooded Area ------ Variables -- Added in several arrays to simplify quests, monster respawn, and more v0.1.3 (10/100) ------ Abilities -- Removed Heal from Emissary in the Underworld ------ Beta testing -- Alar. Many thanks be to him for testing v0.1.2 -- Surreal. Many thanks be to him for pointing out the obvious :P ------ Bug Fixes -- Fixed inequality in battle at the mall ------ Cutscenes -- Added a line of dialogue in view murder 1 ------ Doodads -- Added some Rock Chunks outside of town -- Added trees, modified trees, trees trees trees! -- Houses, walls, etc. - enhances the look of the Outer City -- Added statues to the end of the path towards the Inner City -- Rubble, trash, etc. - enhances the feel of the Outer City -- Finalized doodads in view murder 1 ------ Mechanics -- Added monster respawn ------ Quests -- Added more "New Quest Requirement" messages -- Druggie's Heirloom is now placed directly into your inventory ------ Terrain -- Countless tile changes ---- Vast improvements to starting area ---- Revamped Underworld ---- Revamped Park ---- Revamped Shinobi Inn ---- Revamped Drug Dealer ---- Revamped Town Square ---- Revamped area around Shinobi Inn ------ Units -- Replaced Archmage in view murder 1 with Necromancer model -- Added a couple random Hostile units outside of town -- Added two Murloc Huts outside of town v0.1.2 (10/100) ------ Beta testing -- Alar. Many thanks be to him for testing v0.1.1 ------ Bug Fixes -- Fixed bug that occurred when collecting Rocks in Town Entry too quickly -- Fixed bug that reset you to level one when speaking to Old Man Groilo -- Fixed bug that caused Inn Keeper to talk every time you attacked Green ------ Credits -- Added Surreal to credits -- Minor touch-ups ------ Cutscenes -- Increased duration of Rock Collector's lines -- Increased duration of Old Man Groilo's 3rd line ------ Units -- Added invulnerability to Old Man Groilo v0.1.1 (10/100) ------ Abilities -- Reverted all edited data -- Created custom data to replace all edited data -- Some ability name changes -- Removed several unnecessary custom abilities ------ Doodads -- Added SFX around Groilo -- Added stone walls and street lamps -- Rubble near view murder 1 -- Tree naturalization (diff. sizes) ------ Items -- Reverted all edited data -- Created custom data to replace all edited data ------ Mechanics -- Fixed random teleportation bug in Inn ------ Quests -- Fixed conditions for Town Entry completion -- Fixed quest requirements for Akatsuchi main quest ------ Team -- Surreal (skinning, doodads, terrain) ------ Terrain -- Tile changes in Cathedral, Inn, and under Drug Dealer -- Tile changes in Mall -- Cliff changes on city wall ------ Triggers -- Added Summons reaction to trueform (go hostile) -- Added Protection carryover across -hide/-reveal for Shin and Aka ------ Units -- Reverted (almost) all edited data -- Created custom data to replace all edited data -- Item Drops- second Shinobi side gate guard drops Sheepskin -- Item Drops- voodoo doll is now dropped by second Shinobi Inn horse -- Some unit name changes v0.1.0 (10/100) ------ Game -- v0.1 ------ Quests -- Fixed variable referencing when adding quest requirements -- Changed "to Informant" to "to Lieutenant" in Herbal Lore [Aka] v0.0.9 (10/100) ------ Doodads -- Added invulnerability to Inner City gate ------ Quests -- Fixed icon for Akatsuchi quest -- Added Herbal Lore quest to Akatsuchi path ------ Units -- Fixed alliance settings for Priests in Cathedral v0.0.8 (9/100) ------ Abilities -- Added Shinobi Protection and Akatsuchi Protection (temp stand-ins) ------ Alliances -- Added Akatsuchi join disabling when Yellow is hostile -- Added Akatsuchi join enabling when Yellow is neutral if you're neutral ------ Doodads -- Added 2 doors -- Added invulnerability to 2 doors ------ Game -- Added Akatsuchi path ------ Quests -- Added Akatsuchi quest ------ Regions -- Added 2 regions ------ Terrain -- Extended path beyond Inner City gate -- Walled off an area that will become the Akatsuchi HQ ------ Triggers -- Fixed incorrect variable setting in Shinobi-joining triggers ------ Units -- Added 4 Akatsuchi troops -- Added invulnerability to Akatsuchi Blood-Elf Lieutenant ------ Variables -- Added some SFX quest variables v0.0.7 (8/100) ------ Game -- Fixed length of dialog when defeated in Cathedral in trueform ------ NPCs -- Added notification of "Shinobi Protection" ability get -- Fixed some directional facing problems -- Fixed some SFX markings -- Fixed length of dialog when joining Shinobi -- Changed dialog text when joining Shinobi ------ Quests -- Fixed requirement description length in Shinobi Quest -- Fixed requirement description length in Underworld Quest ------ Triggers -- Fixed timing of variable settings in initialization trigger -- Removed unwanted transmission from Miles in Herbal Lore [Shin] ------ Units -- Added Priests for Citizens in Cathedral v0.0.6 (8/100) ------ Quests -- Added Herbal Lore quest to Shinobi path v0.0.5 (7/100) ------ Alliances -- Added Shinobi join disabling when Green is hostile -- Added Shinobi join enabling when Green is neutral if you're neutral ------ Game -- Added Shinobi path ------ Mechanics -- Added invulnerability in Cathedral ------ Quests -- Added Shinobi quest ------ Regions -- Added 3 regions ------ Triggers -- Added more variable settings and SFX creation into initialization ------ Units -- Added Shinobi and Akatsuchi troops to Cathedral -- Added Recruiter and Informant for Shinobi in Cathedral -- Added invulnerability to units in Cathedral ------ Variables -- Added some unit, SFX, boolean, and quest variables -- Fixed some dialog variables (changed names for multipurpose use) v0.0.4 (6/100) ------ Alliances -- Added inn mechanics disabling when Green is hostile -- Added inn mechanics enabling when Green is neutral ------ Doodads -- Added tree line along path leading to fire cave -- Added door to Cathedral -- Added pathing blockers around Cathedral ------ Mechanics -- Added entering/exiting Cathedral -- Added Cathedral gate opening/closing -- Fixed main gate opening/closing -- Fixed automatic unit selection on -hide/-reveal ------ Music -- Removed morning.mp3 temporarily for size reasons ------ NPCs -- Fixed interactions with druggie in park (finalized) -- Fixed interactions with Alex -- Fixed continuity issue in logging format -- Fixed some SFX markings ------ Quests -- Fixed Acquiring Drugs (Drug Pack item creation) -- Fixed Rock Collecting method (support for killing the Collector) -- Fixed Get Into Town Quest (method exclusion timing) ------ Regions -- Fixed and organized region names -- Fixed region positions ------ Terrain -- Added boundary around Cathedral -- Added terrain texturing in Sunken Quarter -- Fixed some tile types around the Sunken Quarter ------ Triggers -- Commented all triggers -- Detailed comments on signpost triggers ------ Variables -- Added some minor booleans -- Added ability level+number tracking variables -- Fixed and organized variable names